写个棋类游戏,练习下.在图形模式下主要显示数字比较麻烦,这里我就用一维数组来统计得分了.希望大家可以指点下在图形模式下应该如何像printf一样输出一个得分.这里的黑白玩家都用上下左右四个键控制,回车代表确认按下.
#include "graphics.h"
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define ENTER 0x1c0d
int a[8][8]={0},key,scoreblack[2]={0},scorewhite[2]={0};
qipan()/*开始画面*/
{int i,j;
setbkcolor(BLUE);
for(i=100;i<=420;i+=40)
{
line(100,i,420,i);
line(i,100,i,420);
}
setcolor(0);/*取消圆四周的一圈东西*/
setfillstyle(SOLID_FILL,15);
fillellipse(500,200,15,15);
setfillstyle(SOLID_FILL,8);
fillellipse(500,300,15,15);
}
playcolor(int t)/*设置棋子第一次的颜色*/
{
if(t%2==0)
setfillstyle(SOLID_FILL,15);
else
setfillstyle(SOLID_FILL,8);
}
playcolortwo(int xx,int yy)/*走了一步后恢复原来那里的格子*/
{
if(yy<100)
setfillstyle(SOLID_FILL,BLUE);
else
switch(a[(xx-120)/40][(yy-120)/40])
{
case 1:
setfillstyle(SOLID_FILL,15);break;
case 2:
setfillstyle(SOLID_FILL,8);break;
default:
setfillstyle(SOLID_FILL,BLUE);
}
}
qipanchange(int xxx,int yyx,int t)/*棋盘的变化,也就是黑白的变化*/
{
int i,j,k,kk,ii,jj;
i=(xxx-120)/40;
j=(yyx-120)/40;
playcolor(t);
if(j<6)/*开始判定变化*/ /*往右边*/
{
for(k=j+1;k<8;k++)
if(a[i][k]==a[i][j]||!a[i][k])
break;
if(a[i][k]&&k<8)
for(kk=j+1;kk<k&&k<8;kk++)
{
a[i][kk]=a[i][j];
fillellipse(120+i*40,120+kk*40,15,15);
}
}
if(j>1)/*往左边*/
{
for(k=j-1;k>=0;k--)
if(a[i][k]==a[i][j]||!a[i][k])
break;
if(a[i][k]&&k>=0)
for(kk=j-1;kk>k&&k>=0;kk--)
{
a[i][kk]=a[i][j];
fillellipse(120+i*40,120+kk*40,15,15);
}
}
if(i<6)/*往下*/
{
for(k=i+1;k<8;k++)
if(a[k][j]==a[i][j]||!a[k][j])
break;
if(a[k][j]&&k<8)
for(kk=i+1;kk<k&&k<8;kk++)
{
a[kk][j]=a[i][j];
fillellipse(120+kk*40,120+j*40,15,15);
}
}
if(i>1)/*往上*/
{
for(k=i-1;k>=0;k--)
if(a[k][j]==a[i][j]||!a[k][j])
break;
if(a[k][j]&&k>=0)
for(kk=i-1;kk>k&&k>=0;kk--)
{
a[kk][j]=a[i][j];
fillellipse(120+kk*40,120+j*40,15,15);
}
}
if(i>1&&j<6)/*右上*/
{
for(k=i-1,kk=j+1;k>=0&&kk<8;k--,kk++)
if(a[k][kk]==a[i][j]||!a[k][kk])
break;
if(a[k][kk]&&k>=0&&kk<8)
for(ii=i-1,jj=j+1;ii>k&&k>=0;ii--,jj++)
{
a[ii][jj]=a[i][j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
}
if(i<6&&j>1)/*左下*/
{
for(k=i+1,kk=j-1;k<8&&kk>=0;k++,kk--)
if(a[k][kk]==a[i][j]||!a[k][kk])
break;
if(a[k][kk]&&k<8&&kk>=0)
for(ii=i+1,jj=j-1;ii<k&&k<8;ii++,jj--)
{
a[ii][jj]=a[i][j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
}
if(i>1&&j>1)/*左上*/
{
for(k=i-1,kk=j-1;k>=0&&kk>=0;k--,kk--)
if(a[k][kk]==a[i][j]||!a[k][kk])
break;
if(a[k][kk]&&k>=0&&kk>=0)
for(ii=i-1,jj=j-1;ii>k&&k>=0;ii--,jj--)
{
a[ii][jj]=a[i][j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
}
if(i<6&&j<6)/* 右下*/
{
for(k=i+1,kk=j+1;kk<8&&kk<8;k++,kk++)
if(a[k][kk]==a[i][j]||!a[k][kk])
break;
if(a[k][kk]&&kk<8&&k<8)
for(ii=i+1,jj=j+1;ii<k&&k<8;ii++,jj++)
{
a[ii][jj]=a[i][j];
fillellipse(120+ii*40,120+jj*40,15,15);
}
}
}
doscore()/*处理分数*/
{int i,j;
scorewhite[0]=scorewhite[1]=scoreblack[0]=scoreblack[1]=0;/*重新开始计分数*/
for(i=0;i<8;i++)
for(j=0;j<8;j++)
if(a[i][j]==1)/*分别统计两个人的分数*/
{
scorewhite[1]++;
if(scorewhite[1]==10)
{scorewhite[1]=0;scorewhite[0]++;}
}
else if(a[i][j]==2)
{
scoreblack[1]++;
if(scoreblack[1]==10)
{scoreblack[1]=0;scoreblack[0]++;}
}
}
printscore(playnum)/*输出成绩*/
{int i,j,k;
int s[2];
if(playnum==1)/*把分数给这个临时变量*/
for(i=0;i<2;i++)
s[i]=scorewhite[i];
else
for(i=0;i<2;i++)
s[i]=scoreblack[i];
if(playnum==1)/*清楚以前的成绩*/
{
setfillstyle(SOLID_FILL,BLUE);
bar(550,100,640,400);
}
if(playnum==1)/*判定输出的行数*/
k=200;
else
k=300;
setcolor(RED);
settextstyle(0,0,4);
for(i=0,j=550;i<2;i++,j+=40)
{
switch(s[i])/*判定要输出的分数*/
{
case 0: outtextxy(j,k,"0");break;
case 1: outtextxy(j,k,"1");break;
case 2: outtextxy(j,k,"2");break;
case 3: outtextxy(j,k,"3");break;
case 4: outtextxy(j,k,"4");break;
case 5: outtextxy(j,k,"5");break;
case 6: outtextxy(j,k,"6");break;
case 7: outtextxy(j,k,"7");break;
case 8: outtextxy(j,k,"8");break;
case 9: outtextxy(j,k,"9");break;
}
}
setcolor(0);
}
playwin()/*输出最后的胜利者结果*/
{settextstyle(0,0,4);
setcolor(12);
if(scoreblack[0]>scorewhite[0])
outtextxy(100,50,"black win!");
else if(scoreblack[0]<scorewhite[0])
outtextxy(100,50,"white win!");
else if(scoreblack[0]==scorewhite[0])
{
if(scoreblack[1]==scorewhite[1])
outtextxy(60,50,"you all win!");
else if(scoreblack[1]>scorewhite[1])
outtextxy(100,50,"black win!");
else if(scoreblack[1]<scorewhite[1])
outtextxy(100,50,"white win!");
}
}
playtoplay()/*人人对战*/
{int xx,yy,t=0,sum,i,j;
while(1)
{
xx=120,yy=80;/*每次棋子一开始出来的坐标*/
while(1)
{
printscore(1);/*输出玩家1的成绩*/
printscore(2);/*输出玩家2的成绩*/
playcolor(t);
fillellipse(xx,yy,15,15);
key=bioskey(0);
sound(100);
nosound();
if(key==ESC)
break;
else if(key==ENTER)/*假如按键确定就可以跳出循环*/
{
if(yy!=80&&a[(xx-120)/40][(yy-120)/40]!=1&&a[(xx-120)/40][(yy-120)/40]!=2)/*是否已经有子*/
{
if(t%2==0)
a[(xx-120)/40][(yy-120)/40]=1;
else
a[(xx-120)/40][(yy-120)/40]=2;
qipanchange(xx,yy,t);/*走好一步棋子后屏幕的变化*/
doscore();/*分数的改变*/
break;/*判定成功就下一个棋子走*/
}
else
continue;/*不成功就等于白按回车*/
}
else if(key==LEFT&&xx>120)/*四个方向按键盘的判定*/
{
playcolortwo(xx,yy);/*判定原来位置因为画什么,这里只画蓝色是不完整的*/
fillellipse(xx,yy,15,15);
playcolor(t);
xx-=40;
fillellipse(xx,yy,15,15);
}
else if(key==RIGHT&&xx<400&&yy>80)
{
playcolortwo(xx,yy);
fillellipse(xx,yy,15,15);
playcolor(t);
xx+=40;
fillellipse(xx,yy,15,15);
}
else if(key==UP&&yy>120)
{
playcolortwo(xx,yy);
fillellipse(xx,yy,15,15);
playcolor(t);
yy-=40;
fillellipse(xx,yy,15,15);
}
else if(key==DOWN&&yy<400)
{
playcolortwo(xx,yy);
fillellipse(xx,yy,15,15);
playcolor(t);
yy+=40;
fillellipse(xx,yy,15,15);
}
}
if(key==ESC)
break;
sum=0;
for(i=0;i<8;i++)/*判定是否棋子填满*/
for(j=0;j<8;j++)
if(a[i][j]!=0)
sum++;
if(sum==64)
{
playwin();/*判定胜败*/
break;
}
t++;
if(t==11)/*假如t到了11就变成1*/
t=1;
}
}
main()
{int gd=DETECT,gr;
initgraph(&gd,&gr,"c:\\tc");
qipan();/*画棋盘*/
playtoplay();/*人人对战*/
getch();
closegraph();
}
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